Thursday 12 May 2011

Tutorial Eight: Assistive Technology

Assistive technology  "...products, devices or equipment, whether acquired commercially, modified or customized, that are used to maintain, increase or improve the functional capabilities of individuals with disabilities...", according to the definition proposed in the Assistive Technology Act of 1998 (What is assistive technology?, 2001). I take assistive technology to mean that it is anything, whether it has been bought, made or adjusted that helps individuals with a disability to function to the best of their ability.

One piece of technology that I have researched is the Nintendo Wii. Wii is “a revolution of motion controlled gaming”  (Console at Nintendo, 2011). It consists of small console, a wireless controller, Nunchuk, sensor bar and games. The cost of these devices can range from $250 to $400 for the console and starter pack and then can range from an extra $30 to $200 for games. The Nintendo Wii consists of watching the T.V and making movements with the wireless Nunchuk in order to play the game on screen. You can get many different games for this ranging from fitness to games for juniors to resort activities.
Console at Nintendo. (2011). Retrieved May 11th, 2011, from Nintendo: http://www.nintendo.com/wii/console


Here is an example of some pricing for the Wii and some accessories that go with the device: 

The Wii can largely influence and increase occupational capacity for the user. It has been proven to boost confidence and self-esteem, improve balance and co-ordination, strengthen muscles in the upper and lower body. It has also been proven to increase attention and willingness to participate in therapy sessions as it is therapy that actually interests clients.

For example, this article shows some research that has been carried out:

Here is an example of a patient using Wii in their therapy session:

This is another example of a documentary about “Wiihabilitation”:

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